Cards are very useful and make pvp even funnier. With good set of spells they can make insane combo. Anyway you will need to put some effort to obtain them. You can pay for them with gold and gems or win on ladder matchmaking.
Usually you will get a piece of card and 10 pieces unlock that card.
Sometimes you may find full card, which grants 10 pieces.
Number of pieces needed for each level:
lvl 1 - 10pcs
lvl 2 - 15pcs
lvl 3 - 20pcs
lvl 4 - 30pcs
lvl 5 - 40pcs
lvl 6 - 60pcs
lvl 7 - 80pcs
lvl 8 - 100pcs
lvl 9 - 120pcs
lvl 10 - 140pcs
lvl 11 - 160pcs
lvl 12 - 180pcs
lvl 13 - 200pcs
lvl 14 - 220pcs
lvl 15 (max) - 240pcs
How to obtain new cards?
To unlock new cards you have to buy old ones. I.e. after you buy 100 cards you will unlock 2 new cards. Then, you may draw them in packs. To unlock epic cards you have to buy tons of cards, unfortunately cannot say how much exactly.
Below you will find list of cards available for pvp.
COMMON CARDS
MAGNETISM - create a magnetic field to drag nearby enemies towards a chosen hero for 4s. Also reduces their armour by 10%
ICICLES - grow frozen sharp icicles beneath the feet of your enemy, causes damage (30% power) to any enemies in range and slowing them down by 20% for 5s, a
LIGHTING TOTEM - summons a lighting totem, that will continue to attack until killed, max 3 totems (totems power 8%)
EXPLOSIONS - surround your units with an explosive burst of energy, damaging any nearby enemies (power 60%) and knocking them off
DECAY - reduce enemies healing ability by 500% (enemies healing spells do 5x damage instead?) for 0,18s
BLOOODLUST TOTEM - summons a bloodlust totem for 5s, that will boost your heroes attack rate (atk speed) by 30%
WINGED SPRITE - summon an elfin to help heal (power 1000%) your hero, lasts 0,1s
UNCOMMON CARDS
CHAMPIONS - summon a team of champions to deal damage to your enemies (power 15%) and knock them down for 2s
VINES - summon 3 deadly vines, which will strike 3 random enemies, reducing their HP by 15%, cannot strike 1 target several times
WIND SHIELD - create a wind shield around chosen ally for 4s, which will repel nearby enemies
CYCLOPS - summon the Morocyclop (power 10%), that will continue to attack until killed, max 1 Morocyclop at time
REVIVAL - make your heroes immune to all crowd control effects for 5s
RARE CARDS
DISABLE OPPONENT - your opponent cannot play cards for 5s
SILENCE - enemy heroes cannot use their skills for 5s
PIRANHA PLANT - imprison chosen enemy with a man-eating plant for 3s, he cannot move and attack, but also cannot be attacked (personal note: most useless card in game - and it is rare card?)
EPIC CARDS
DECEPTION - opponent loses 1 card, there is a 15% chance of making him lose all his cards
STEAL CARD - steal random card from your opponent, there is a 10% chance of getting bonus card
i have question about cards and spells . like card CHAMPIONS -11 lvl-1 15% dmg from what ? how much dmg is this
ReplyDeleteI am also trying to figure it out, but since am limited to 5 fights per day, can't calculate too much.
ReplyDeleteI assume that %damage isn't based on your stats. They have made it to compare damage of each card, i.e lvl 1 explosion has 60% damage factor and lvl 1 champions has 15%, it means that explosion will do 4 times more damage.
Can't say more about it now.
is super hard to be calculated like is there magic resist or pure dmg here or all spells and aoe stuff are reduced by armor O.o the DH games give us so less information
ReplyDeleteA little information and often misleading :/
ReplyDeleteSo does that mean all the cards you can get is predetermined? Seems like everyone starts out with Marksman, Icicle, get card, and beheading. (2 common, 1 uncommon, 1 rare.) Then it seems like the only cards I can get are magnetism and lightning totem, and after that you unlock something else.. If the next cards you can get is already predetermined then I think there could be guide listing the actual order of the cards you get them from.
ReplyDeleteSo what is the best combination of cards?
ReplyDelete