24 Jan 2015

Pocket Heroes - Saving and Loading - new opportunities

While I was working on Free Spins guide, other idea came to my mind.

You won't need 2 devices anymore. So how it works?
To use SYNC function you have to register your account.

Upload(sync) your game before you spin the wheel or do anything - your data will be stored on server and you won't lose it. Then you can do whatever you wish and if you want to start over with your latest save you will need to do one easy move. Quit the game, go to App Manager on your phone settings - find Pocket Heroes and clean App Data.
Now you can launch the game and log in to your account, and click sync to download your previously uploaded save. Done!

22 Jan 2015

Pocket Heroes - Free Spins

Hello!

Do you like gambling? Am sure you do!
Especially for you, I've prepared guide showing how to get one free spin after every battle.

Idea is based on saving/loading possibility. Like old PSX times - if you don't like something just load the game and start over. All you need are 2 devices with installed Pocket Heroes.

17 Jan 2015

Pocket Heroes - Ladder Match, PvP guide


First of all - this guide won't make you win all the time. Am not even sure if it is possible, because there is a little of randomness in pvp matches. This guide as all which I write is based on my own knowledge and game experience, sometimes I might be wrong. Just wanna give you some tips and share my ideas.

1. INTERFACE

There is an indicator on the upper side saying how many cards and spells you(blue) and your enemy(red) have.
Purple star is number of spells and three yelllow cards sign is number of cards.
Below is AUTO button, you can activate it. Then cards and spells will be casted automatically.
On lower side is located your hand, which contains maximum 8 cards or spells. First two are always cards, then come spells or cards obtained by other ways (ex. stealing).
Cards and spells are generated RANDOMLY.


14 Jan 2015

Pocket Heroes - Bosses

1. MOROCYCLOP

Positioning - tanking hero infront of the boss, other melee behind him. Ranged heroes stay away from him. All the time he is autoattacking tank, sometimes will attack with melee short radius aoe - heroes behind him are safe. Later he will summon 2 goblins - one ranged, one melee. Just kill them with dps heroes.






Pocket Heroes - Cards and their effects

Cards are very useful and make pvp even funnier. With good set of spells they can make insane combo. Anyway you will need to put some effort to obtain them. You can pay for them with gold and gems or win on ladder matchmaking.

Usually you will get a piece of card and 10 pieces unlock that card.
Sometimes you may find full card, which grants 10 pieces.

Number of pieces needed for each level:
lvl 1 - 10pcs
lvl 2 - 15pcs
lvl 3 - 20pcs
lvl 4 - 30pcs
lvl 5 - 40pcs
lvl 6 - 60pcs
lvl 7 - 80pcs
lvl 8 - 100pcs
lvl 9 - 120pcs
lvl 10 - 140pcs
lvl 11 - 160pcs
lvl 12 - 180pcs
lvl 13 - 200pcs
lvl 14 - 220pcs
lvl 15 (max) - 240pcs

11 Jan 2015

Pocket Heroes - Equipment in-depth guide

There are 8 different types of equipments in game. All in 6 different rarities. Power of item depends on its level and rarity.

1. TYPES

First five types increase one of base hero's stats - attack, armour or health(hp). Capes, necklaces and rings don't have basic stat.
  • Weapons - increase attack power
  • Armors - increase armour
  • Helmets - add health
  • Belts - add health
  • Boots - increase armour
  • Capes - no basic stat
  • Necklaces - no basic stat
  • Rings - no basic stat

Pocket Heroes - food, gold, gems and goblin coins

Some basic info about ingame currency

1. MEAT

Used to play stages. One fight costs you 1 meat and you regain 1 meat every 20 mins. Meat caps at 5. You will start the game with additional food - 8 over cap, after that you can play 5 stages per 100mins, that's the optimum. But don't worry, you can get meat in many other various ways.
  • Do achievements, you won't get extremely much of meat, but always something, like 2-4.
  • Watch ads, you may get 1 meat for watched ad, additionally you support devs!
  • Buy meat for gold, not worth though. 3 meats you get, won't be enough to earn money for next 3. So you can't grind.
  • After you run out of meat, you will be able to watch short ad for 1 meat. So it will be infinite. Unfortunately, you can't do it after second boss. So you will have to wait or use gold.
  • You may get 2 meat as a daily login reward.
  • Buy INFINITE FOOD! If you beat second boss and still like the game, pay some $$! Infinite food will last forever and you will be able to grind as much as you want! I recommend it to fully enjoy the game and support devs aswell! 
  • You can restore your meat by setting time one hour forward :)

10 Jan 2015

Pocket Heroes - Scout, Assassin, Rogue spells

SCOUT ACTIVE SPELLS:
  • Lethal Cut - basic single target spell, low damage, adds combat point, cooldown 20s
  • Throwing Knives - aoe in a cone, low damage, adds combat point, cooldown 30s
  • Sunder Armor - single target, low damage, hit enemy gets - 30% armor for 10s, adds combat point, cooldown 40s
SCOUT PASSIVES:
  • Gold Digger - after each fight you gain 10% more gold, excellent for gold farming?
  • Master of Death - increases damage by 10%

ROGUE ACTIVE SPELLS:
  • Vampiric Blades - single target, medium damage spell, heals rogue for damaged amount, uses combat points, each point increases damage by 100%, cooldown 40s
+Enhanced Vampiric Blades - each used combat point will additionally increase damage by 20%
  • Shadow Blade - strikes once 3 random enemies, medium damage, adds 2 combat points, cooldown 40s
+Enhanced Shadow Blade - greatly increases damage, now spell does over 3 times higher damage
  • Armour Shatterer - single target spell, the more armor target has the greater damage is, useful for pvp vs paladin and berserker, adds 2 combat points, cooldown 45s
+Enhanced Armour Shatterer - adds debuff to target -50% armor for 5s
  • Leveller - massive damage against bosses and high level heroes, adds 2 combat points, 50s cooldown
+Enhanced Leveller - adds debuff to target - 50% damage for 5s
  • Shadow Strike - single target, high damage, always lands critical hit, stuns enemy for 1s, uses combat points, each used combat point will stun enemy for additional 1s
+Enhanced Shadow Strike - now each used combat point will stun enemy for 2s
ROGUE PASSIVES:
  • Combat Edge - increases maximum amount of combat points from 5 to 7
  • Combo Master - rogue gains 1 combat point every 8s 

ASSASSIN ACTIVE SPELLS:
  • Precise Slice - single target, this spell ignores whole enemy armour , cooldown 40s
+Enhanced Precise Slice - spell will additionally stun enemy for 2s
  • Vanish - buff, assassin is invincible for 8s, attacking cancels the buff immediately, while rogue is invincible his HP is recovering gradually, cooldown 40s
+Enhanced Vanish - HP will be recovered faster
  • Throat Slit - single target, high damage, if enemy has less than 25% HP damage is doubled, cooldown 50s
+Enhanced Throat Slit - if enemy has less than 70% HP damage is multiplied by 1.5x
  • Blood Frenzy - single target, high damage, cooldown 60s
+Enhanced Blood Frenzy - reduces cooldown to 30s
  • Assassinate - each %HP lost by enemy increases damage of skill by % amount, i.e. enemy lost 20%, so spell will do 20% more damage, cooldown 60s
+Enhanced Assassinate - doubles the spell damage
ASSASSIN PASSIVES:
  • Focus - autoattacking enemy will increase your attack speed up to 70%
  • Accuracy - your spells have 20% chance of dealing double damage


WARRIOR SKILLTREE
PRIESTESS SKILLTREE
HUNTER SKILLTREE

CONJURER SKILLTREE

Questions? Ask!
 

Pocket Heroes - Hunter, Ranger, Musketeer spells

HUNTER ACTIVE SPELLS:
  • Piercing Shot - basic single target spell, low damage, ignores 70% of target's armor, cooldown 20s
  • Mighty Blast - basic single target spell, low damage, knocks back a bit, cooldown 30s
  • Deadly Shot - single target, low damage, enemy gets debuff, which decreases healing done on him by 50% for 10s
HUNTER PASSIVES:
  • Hunter's Mark - each autoattack decreases enemies armor by 3% for 6s
  • Redirection - enemies hit with autoattacks or spells change target to most tanky hero

RANGER ACTIVE SPELLS:
  • Arrow of Ice - single target, medium damage, hit enemy will be slowed down  by 40% for 10s, cooldown 40s
+Enhanced Arrow of Ice - improves slow down effect to 70%
  • Poisoned Arrow - single target, medium damage within 8s, cooldown 40s
 +Enhanced Poisoned Arrow - increases damage around 2x
  • Apollo's Arrow - high damage, aoe in a line in front of ranger, knocks enemies down for 1,5s, cooldown 50s
+Enhanced Apollo's Arrow - increases damage x2
  • Barrage - high damage, whole stage, 1 hit for each enemy, 50s
+Enhanced Barrage - increases damage x2
  • Explosive Arrow - High damage, aoe around target, cooldown 35s
+Enhanced Explosive Arrow - spell will additionally knock enemies down for 3s
RANGER PASSIVES:
  • Thrill of the Hunt - 10% chance that casted spell wont have cooldown time
  • Guard Dog - Ranger gets quite powerful pet

MUSKETEER ACTIVE SPELLS:
  • Triple Shot - medium damage, single target, cooldown 40s
+Enhanced Triple Shot -  spell will additionally stun the enemy for 2s
  • Shotgun - high damage, aoe, knocks enemies down for 4s, cooldown 40s
+Enhanced Shotgun - increases damage x2
  • Grenade - medium damage, aoe around target, cooldown 50s
+Enhanced Grenade - reduces cooldown to 30s
  • Incendiary Rounds - aoe on the ground for 10s, everyone who step on fire will be damaged, cooldown 50s
+Enhanced Incendiary Rounds - fire will also slow enemies down by 50%
  • Reload -  makes your other spells ready to use, cooldown 70s
+Enhanced Reload - decreases cooldown of this spell to 35s
MUSKETEER PASSIVES:
  • Heat Sink - decreases cooldown of all spells by 10%
  • Extended Magazine - increases firing rare by 60%

WARRIOR SKILLTREE
CONJURER SKILLTREE
PRIESTESS SKILLTREE
SCOUT SKILLTREE

Musketeer skills have not been tested, yet.
Questions? Ask!

Pocket Heroes - Warrior, Paladin, Berserker spells

WARRIOR ACTIVE SPELLS:
  • Fearless - buff, reduce damage that warriors take by 50% for 10s, cooldown 30s
  • Taunt - whole stage, all enemies will change target to Warrior, cooldown 60s
  • Heavy Blow - basic warrior spell, low damage, cooldown 20s
WARRIOR PASSIVES:
  • Fortitude - takes 5% less damage
  • Toughness - increase HP by 10%

BERSERKER ACTIVE SPELLS:
  • Enrage - powerful buff, increase damage by 100% and attack speed by 50% for 12s, berserker loses 50% of maximum HP (not actual), cooldown 40s
+Enhanced Enrage - using Enrage won't make berserker to lose HP
  • Wild Leap - medium damage, aoe around target, when ENRAGED - knocks down enemies for 1,5s, cooldown 40s
+Enhanced Wild Leap - range of spell is increased to whole stage
  • Lion's Roar - debuff, no damage, cause fear to enemies for 6s, when ENRAGED - fear will last for 9s, great for pvp
+Enhanced Lion's Roar - additonally slows down enemies by 50% for 4s, cooldown 60s
  • Unleash - single target 4 strikes spell, high damage, when ENRAGED -strikes enemy 6 times
+Enhanced Unleash - decrease cooldown to 30s
  • Whirlwind - high damage, aoe around berserker, when ENRAGED - +30% damage
+Enhanced Whirlwind - increase damage by 50%, supersynergy with ENRAGE,
BERSERKER PASSIVES:
  • Blood Craze - each 1% of lost HP will increase attack speed by 0,5%
  • Death Wish - each 1% of lost HP will increase damage by 1%!

 PALADIN ACTIVE SPELLS:
  •  Shield Strike - low damage, aoe in a row, knocks down for 4s, cooldown 40s
+Enhanced Shield Strike - increase knocks down time to 8s
  • Warstomp - medium damage, aoe around paladin, all hit enemies get debuff -25% attack damage for 10s, cooldown 40s
+Enhanced Warstomp - debuff is improved to -50% attack damage
  • Heavenly Light - medium heal, heals ally with the least HP, cooldown 50s
+Enhanced Heavenly Light - increases healing amount
  • Divine Judgement - single target spell, deals 5% of enemy current HP, 30% chance of dealing 20% of current hp, works on bosses, cooldown 50s
+Enhanced Divine Judgement - decreases cooldown to 30s
  • Holy Shield - buff, for 10s paladin will take 50% less damage, after 10s damage will be returned to attackers, cooldown 50s
+Enhanced Holy Shield - paladin will take 80% less damage, returned damage will be increased to 80% aswell
PALADIN PASSIVES:
  • Providence - increases HP, damage and armor by 10%
  • God of War - each 1% of lost HP will increase armor by 2%

PRIESTESS SKILLTREE
CONJURER SKILLTREE
HUNTER SKILLTREE
SCOUT SKILLTREE

Questions? Ask!
All skills have been tested.